I keep getting a bizarre error, it was just a simple level I was putting together to test some meshes. There is only one lightsource (a ‘sun’) and a lightmass importance volume that’s only about 3000x1000 units, but every build fails because of, as far as I can discern - running out of memory having used virtually no memory. Before anyone asks, my computer has 16gb of ram and 4gb of vram - so 32 bytes is definitely not my capacity!
Error <None> === Lightmass crashed: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Programs\UnrealLightmass\Private\Lighting\LightingSystem.cpp] [Line: 1324]
Static lighting thread exception:
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 54]
Ran out of memory allocating 32 bytes with alignment 0
UnknownModule!UnknownFunction (0x00007ffb44a8606c) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x00000003de566cd8) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x00007ffb02ecc2b8) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x00007ffb02ecc2b8) + 0 bytes [UnknownFile:0]
Thanks for the help!
Edit: Update, I tried deleting all lights and fogs and light projecting materials out of the map to see if I could render without any lights at all. Same error. Is it perhaps something to do with the Swarm Connection? Is there a way to disable that?