How can build an executable to run on Oculus Rift?
I’m developing a video game to be played on Oculus Rift at the COP13 but the game runs just monitor, does not work Alt+Enter to enable on Oculus Rift.
Oculus rift plugin enabled
Build configuration: Shipping
For distribution: yes
You’ll need to use the command Stereo On via a console command executed via Blueprint to trigger the switch. Alt-Enter, I believe, was disabled, but I could be wrong on that one. I know that Stereo On has worked for me previously.