Bugs with DynamicBranch

This question was created in reference to: [Static Bool/Switch: Bugs with DynamicBranch and Niagara [Content removed]

Hi, is there any update on the dynamic branch issue referenced in this question? The internal bug report UE-326457 still seems to be private. As we have a number of materials affected by this in our project it would be good to know if there is a fix we could pre-port or whether we need to work around in the same way as the original poster?

Hi, thanks for reporting this.

This was a mistake in a change I made. We hid the option since it wasn’t working entirely as intended on all target platforms and shader backends. If you are finding value in the option, my best recommendation would be to locally make an engine mod revert the CL36113412 which removed the checkbox that way your data continues to serialize in and work correctly.

Sometimes it takes a while for the JIRA to become public. On my end it does say it is “public”. Can you please try the link again? https://issues.unrealengine.com/issue/UE-326457

I’ll be on vacation for the next week, and I will follow up after that when I get back.

Thanks,

Jason