1- Increase the lightmap resolution of the floor mesh where the shadow is casting upon.
2- Decrease or unplug the refraction value in the material.
1- Increase the lightmap resolution of the floor mesh where the shadow is casting upon.
2- Decrease or unplug the refraction value in the material.
Hi,
Note: UE4.5.1
Please check attachment pictures.
Thanks.
This already Set, if this you meaning to say. If not, can you step by step which location this:
1- Increase the lightmap resolution of the floor mesh where the shadow is casting upon.
2- Decrease or unplug the refraction value in the material.
Please…
Thanks
Select the mesh in Content Browser and open it up. Then look at Details panel on the right and find Ligtmap Resolution in Static Mesh Settings tab.
For glass, open up the material and disconnect the Refraction input.
You can increase the lightmap res. a bit more. It looks 16 right now and it is too low really. Bump it up to 128 or 256 if it is a large surface.