AI Controller does not correctly work with “Update Nav Agent with Owners Collision”
Path for reproduce:
- Create two Agents in “Engine - Navigation System”.
“Nav Agent Radius” equal 35 and 100 for small and large entities.
Name them as you like. - Create AI Controller and Character blueprints.
- Modify Character blueprint:
- Set “AI Conroller Class” equal to your AI controller
- Inside “CharacterMovement” component set “Movement Capabilities” “Nav Agent Radius” = 100
- Uncheck “Update Nav Agent with Owners Collision”
- Set “Capsule Radius” equal 2
- Drop your Character to level and Build Project
- Check "Show - Developer - AI Debug
- Run Simulate and select your Character. “Nav Data” must be a large entitie`s agent name. But if you check “Update Nav Agent with Owners Collision”, “Nav Data” will not change.
Sometimes “Move To Location or Actor” stop working