Since the launch of UE 5.7.4 i have been having a issue with the “Layered Blend Per Bone” nodes, they stop working without any reason and only works when i reconnect something and recompile the asset. Im using them for my characters with Blend Mask option, and it seems they become disabled with this bug. Since the beginning of the development of the project i have the issue that, if i needed to change any bone influence of the masks in my Skeleton asset, to see the changes i needed to do this reconnect and compile thing, even if the changes where in a different assets, the mask changes didnt apply until then.
But right now with the recent update they just stop working without any reason. If i reconnect and compile eveything works fine until it breaks again.
The workflow:
- Masks stops working
- Reconnect anything
- Compile
- Everything works properly
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