Bug with Guard Spawner device copies

Reference ID

44f14bc2-4f74-c031-ec3c-b98364fefbb5

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

I’m writing a tutorial using Guard Spawner devices and I saw strange behavior when opening the project again.

I added a Guard Spawner device and changed its properties. Then I made 4 copies and changed the Guard Type of the copies. I created an array of Guard Spawners on a Verse device and added the references.

When I opened my project in the next day, some of the Guard Spawner devices disappeared. ( I didn’t forget to save ). Those which didn’t disappear had invalid references preventing me from starting the session.

Steps to Reproduce

  1. create a project
  2. add a Guard Spawner device
  3. make copies of it.
  4. Change the Guard Type of the copies
  5. save the project and close UEFN.

Expected Result

When opening the project, the Guard Spawner devices should keep the Guard Types that were selected.

Observed Result

When opening the project, the Guard Type of the copies reset to the first type “shadow”. This is one of the issues that is happening.

Platform(s)

windows

I’ve had a similar bug. Didn’t use any verse though, just trying to add guards to my map. I see them in UEFN but don’t see them in the session in-game no matter what I do. When I saved and exited and re-launched UEFN all the guard spawners disappeared for me in both UEFN and in-game.

Tried putting a spawner down in-game and it also disappeared. Copies and originals disappeared in both cases