Reference ID
44f14bc2-4f74-c031-ec3c-b98364fefbb5
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
I’m writing a tutorial using Guard Spawner devices and I saw strange behavior when opening the project again.
I added a Guard Spawner device and changed its properties. Then I made 4 copies and changed the Guard Type of the copies. I created an array of Guard Spawners on a Verse device and added the references.
When I opened my project in the next day, some of the Guard Spawner devices disappeared. ( I didn’t forget to save ). Those which didn’t disappear had invalid references preventing me from starting the session.
Steps to Reproduce
- create a project
- add a Guard Spawner device
- make copies of it.
- Change the Guard Type of the copies
- save the project and close UEFN.
Expected Result
When opening the project, the Guard Spawner devices should keep the Guard Types that were selected.
Observed Result
When opening the project, the Guard Type of the copies reset to the first type “shadow”. This is one of the issues that is happening.
Platform(s)
windows