BUG WITH CINEMATICS//PLAYERS ENTERING WHILE GAME IN PROGRESS

I found that the desynchronization problem with the cinematic for players was in the Loop Playback; I just deactivated it and created a manual “Loop.”

I just put in the Cinematic Device events: Play Function > On Stopped.

This solved my problem; the animation has a slight 1-frame hitch in the loop, but it is not detrimental to the map. -