Hello, in versions 4.22 and 4.23 animation curves dissapear in packaging version, in 4.21 everything works fine
Here code
UFUNCTION(BlueprintCallable)
float GetCurveData(UAnimSequenceBase* AnimationSequence);
float AMyCharacter::GetCurveData(UAnimSequenceBase* AnimationSequence)
{
FRawCurveTracks TestTracks = AnimationSequence->GetCurveData();
TArray<FFloatCurve> FloatCurves = TestTracks.FloatCurves;
return FloatCurves.Num();;
}
It must return count curve tracks in animation, it works only in editor, but after packaging returns zero.