Summary
If you throw a carryable object while on the upwards portion of a jump, it will spin out of control and not explode on impact. This only happens when an instigator is forced to carry the object.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Force an instigator to carry a carryable object (result is not the same when manually picking it up)
- Jump
- Quickly throw the object after jumping while you still have upwards momentum
Expected Result
The carryable object should follow a standard projectile path and explode.
Observed Result
The carryable object spins out of control and doesn’t explode.
Platform(s)
PC
Video
Additional Notes
The spinning trajectory of the carryable object here is similar to my previous bug report, but this bug is separate and was present before v36.30