I’m getting the following bug when saving a material instance in Unreal.
LogOutputDevice: Error: Ensure condition failed: false [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp] [Line: 224]
TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy shader uniform expression set mismatched shader map for material MaterialInstanceDynamic_26/WorldGridMaterial, forcing expression cache evaluation.
Material: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
Proxy: MaterialInstanceDynamic /Engine/Transient.MaterialInstanceDynamic_26
Unsure what is causing this.