Since the recent 33.00 update, I’ve encountered issues with placing Environmental Traps in UEFN. Specifically, traps like the Spike and Bouncer turn red upon placement, despite using the grid system to ensure correct positioning. This is unexpected, especially since a parkour map I created a few weeks ago had no such problems.
Additionally, when attempting to place traps via Creative 1.0, they don’t appear in the editor and are subsequently deleted by the launcher.
Could you please investigate these issues?
Thank you.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place any Environmental Trap in UEFN or Creative 1.0
I’m also having this issue. I wanted to have a parkour map done by Christmas si to it being Christmas themed but now I can’t publish it due to traps being bugged. I believe this may have something to do with Fortnite OG coming back and that traps are usable.