[BUG ?] UMG animated brush material parameter has the wrong default value

Problem inside the UMG editor (anywhere):

A simple UMG animation controls a scalar parameter on a brush material:

In the material , the parameter default is set to 0, which reflects its default state.

As you can see on the brush, which is generated in this form by the editor, It assumes 1 before the animation plays:
afbeelding

Resulting in all my editor previews looking wrong.

Note that this even happens with infinite ranges… The editor just doesn’t update it before any frame plays.

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