When saving a location as bookmark on slot 6, 7 & 9, it will save it but when pressing one of the numbers, nothing happens.
When doing the same with 0, 1, 2, 3, 4, 5 & 8, it works as exspected.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
open the UEFN editor
create a new level or open an existing project
press ctrl and 6 (7 or 9)
observe how the engine says “Bookmark Saved - X”
fly to a different location and press your saved number (6, 7 or 9)
observe the camera does not move to its saved position
press ctrl and 1 (or 0, 2, 3, 4, 5, 8)
observe how the engine says “Bookmark Saved - X”
fly to a different location and press your saved number
observe the camera moved to its saved position
Expected Result
The camera should teleport to its saved location.
Observed Result
Observe how the camera does not move to its saved position (or nothing happens)
Platform(s)
PC - UEFN
Version: 6.0.0-58813929+++Fortnite+Release-42.30
The keys: 6, 7 and 0 are bound to other actions in Fortnite editor (Mirror, Rotate, Reset Texture)
In .ini files these appear as:
MirrorSelectedBuildingActors
RotateSelectedBuildingActors
ResetTextureOnSelectedSaticMeshBuildingActors
These keys have been in use for years along with muscle memory so unbinding those commands would cause problems. While not perfect, ctrl+6, ctrl+7 and ctrl+0 have now been unbound in Fortnite editor (targeting 44.00+) so it no longer shows “Bookmark saved 6” pop up since you cannot travel to those bookmarks.
You can still navigate to all bookmarks through the menus. You can also customize your key map if you don’t use the Fortnite functions as much (that’s what I do).