[Bug][UE5.8.1] Epic Launcher Unreal Engine doesn't contain Binaries/ThirdParty/Steamworks/Steamv164/androidarm64

Summary

Epic Launcher Unreal Engine doesn’t contain Binaries/ThirdParty/Steamworks/Steamv164/androidarm64
But in Engine/Source/ThirdParty/Steamworks/Steamworks.build.cs, from line 98, It looks for Binaries/ThirdParty/Steamworks/Steamv164/androidarm64/android/arm64/libsteam_api.so
So, as long as I use Steamworks in my project and compile for Android, the error will be pop up
steamworks bins directory not found in not found in ../Binaries/ThirdParty/Steamworks/Steamv164/androidarm64.
In https://github.com/EpicGames/UnrealEngine/blob/5.8.1-release/Engine/Build/Commit.gitdeps.xml, there is an entry for this file
<File Name="Engine/Binaries/ThirdParty/Steamworks/Steamv164/androidarm64/libsteam_api.so" Hash="cfefe04865aa4a7fb42ea452378d8d6dc56a11e5" />

What Type of Bug are you experiencing?

Platform Mobile

Steps to Reproduce

  1. create an empty project and add Steamworks as PublicDependencyModuleNames in project.Build.cs
  2. build android client.

Expected Result

build successfully

Observed Result

failed with steamworks bins directory not found in not found in ../Binaries/ThirdParty/Steamworks/Steamv164/androidarm64

Affects Versions

5.8

Platform(s)

Android