Steps to reproduce:
- MakeHuman can be downloaded from here.
- Create any model with skeleton “GameEngine” and export it as FBX in T-pose.
- Import it into Blender, do some operations such as renaming materials, replacing textures etc. and export as FBX again. (I don’t know if this step is important but I had done it.)
- Import that model into UE5.4 with blank skeleton; this will automatically create the new skeleton.
- Right-click any animation of old mannequin and click “Retarget Animations”.
- The source mesh will be chosen automatically; choose the created on step 3 MakeHuman model as the target mesh.
- Click “Export Animations” and confirm.
- Double-click the created animation and enjoy the crash!
@SupportiveEntity, could you clarify is it a bug, or why the editor crashes? It is strange at all that the editor can crash on something except the overflow of hardware resources: does the engine not have try-catch?