Branch: Binary
Build Version: 4.3.1
Description: While following along with the C++Tutorials on the UnrealEngine YouTube Channel, I get some strange errors, two of which are about my Pickup.cpp but the others are engine files that I have not edited at all. I have added my code below as well as the errors I am receiving.
Pickup.cpp
#include "TutorialCode.h"
#include "Pickup.h"
APickup::APickup(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
//The pickup is valid when created
bISActive = true;
// Create the sphere componenet to handle the pickups collision
BaseCollisionComponent = PCIP.CreateDefaultSubobject<USphereComponent>(this, TEXT("BaseSphereComponent"));
//Set the SphereComponent as the root component
RootComponent = BaseCollisionComponent;
//Create the static mesh component
PickupMesh = PCIP.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("PickupMesh"));
//Turn Physics On
PickupMesh->SetSimulatePhysics(true);
//Attach the static mesh to the root component
PickupMesh->AttachTo(RootComponent);
}
void APickup::OnPickedUp_Implementation()
{
//There is no Default Behavior
}
Pickup.h
#pragma once
#include "GameFramework/Actor.h"
#include "Pickup.generated.h"
/**
*
*/
UCLASS()
class TUTORIALCODE_API APickup : public AActor
{
GENERATED_UCLASS_BODY()
/** True when the pickup is able to be picked up, flase if something deactivates it. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Pickup)
bool bISActive;
//Simple Collision Primitive to use as the root component
UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = Pickup)
TSubobjectPtr<USphereComponent> BaseCollisionComponent;
//StaticMeshComponent to represent the pickup in the level
UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = Pickup)
TSubobjectPtr<UStaticMeshComponent> PickupMesh;
//Sets behavior for when the player picks up object
UFUNCTION(BlueprintNativeEvent)
void onPickup();
};
ERROR LIST:
Error 1 error C2039: ‘OnPickedUp_Implementation’ : is not a member of ‘APickup’ C:\Users\Documents\Unreal Projects\TutorialCode\Source\TutorialCode\Private\Pickup.cpp 35 1 TutorialCode
Error 2 error C2039: ‘bIsActive’ : is not a member of ‘APickup’ C:\Users\Documents\Unreal Projects\TutorialCode\Intermediate\Build\Win64\Inc\TutorialCode\TutorialCode.generated.cpp 83 1 TutorialCode
Error 3 error : Failed to produce item: C:\Users\Documents\Unreal Projects\TutorialCode\Binaries\Win64\UE4Editor-TutorialCode-Win64-DebugGame.pdb C:\Users\Documents\Unreal Projects\TutorialCode\Intermediate\ProjectFiles\ERROR TutorialCode
Error 4 error MSB3073: The command ““C:\Program Files\UnrealEngine\Unreal Engine\4.3\Engine\Build\BatchFiles\Build.bat” TutorialCodeEditor Win64 DebugGame “C:\Users\Documents\Unreal Projects\TutorialCode\TutorialCode.uproject” -rocket” exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 TutorialCode
Error 5 IntelliSense: identifier “FWindSourceSceneProxy” is undefined c:\Program Files\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\Components\WindDirectionalSourceComponent.h 20 2 TutorialCode
Error 6 IntelliSense: identifier “FOnSelectedLevelsChangedEvent” is undefined c:\Program Files\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\Engine\World.h 1899 2 TutorialCode
Error 7 IntelliSense: identifier “FMeshBatchElement” is undefined c:\Program Files\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\ShaderCore\Public\VertexFactory.h 475 131 TutorialCode
Error 8 IntelliSense: class “APickup” has no member “OnPickedUp_Implementation” c:\Users\Documents\Unreal Projects\TutorialCode\Source\TutorialCode\Private\Pickup.cpp 35 15 TutorialCode
Thanks for your help
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