[BUG] UE 4.26: skylight "realtime capture" not working with raytraced shadows

Hi there !

I’m testing raytracing features on 4.26 and noticed an odd bug:
when “realtime capture” is ticked, and the skylight is using Raytraced shadows, the light doesnt seem to refresh/recapture when the scene is changed (rotating the sun light for example)

disabling raytraced shadows on the skylight works as expected, and the autorecapture thingy works

also, when using raytraced shadows, manually clicking recapture works - (or alternatively, forcing a recapture by switching the light to static and back to movable does the job) , but this means that i can’t have a sun cycle animation with raytraced shadows for the skylight :confused:

Hello,

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Thanks