[Bug?] Two Rendering-related Bugs

Hi Everyone,

I think I have two rendering-related bugs in code that are high priority blocking issues for my project. I posted in the UE4 Answers but I’m not sure if there are eyes on it. Maybe someone here can help?

FTextureSource.GetMipData() won’t retrieve Mips other than 0: This one is pretty simple. Calling GetMipData() for a mip level other than 0 returns 0 for all elements in the returned uint8 array.

Attempting to Access FLandscapeInfoLayerSettings.GetEditorSettings() Results in Crash: If a landscape layer has no layerinfo associated with it in the editor, and you try to call this function to see whether it’s null, GetEditorSettings() will cause an exception. I can’t test whether it’s null as the code doesn’t reach the return line.

If I’m going about this incorrectly, or if you know workarounds, I’d greatly appreciate it. Thanks for your help!