Bug? Transform Tool "misplaced" when selecting foliage that has nanite enabled

This should be fixed in 5.3 according to the roadmap: https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1155-nanite

Nanite ISM / Foliage Instance Selection

Several issues in the editor were fixed related to selecting/modifying/deleting instances of Instanced Static Mesh or Foliage Actors that had Nanite enabled.

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