[BUG] Team Ratio Size makes the team rotation not working properly

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Setting the “Initial Team Size Ratio” property to a higher value for one of the 2 teams on the “Team Settings & Inventory” device breaks the property “Team Rotation” on the “Island Settings” actor.

Steps to Reproduce

  • Drop a “Team Settings & Inventory” device in the world + Set the property “Initial Team Size Ratio” to 1 + Set “Team” property to “Team Index” and “1” + “Spawn Limit” to “1” + Give a name to to the team through the property “Team Name”.
  • Drop another “Team Settings & Inventory” device in the world + Set the property “Initial Team Size Ratio” to 4 (or any value above 1) + Set “Team” property to “Team Index” and “2” + “Spawn Limit” to “1” + Give a different name to to the team than the first team through the property “Team Name”
  • Set the property “Total Rounds” on the “Island Settings” actor to 3 (or higher) + the property “Teams” to “Team Index” and “2”
  • Set the property “Team Rotation” on the “Island Settings” actor to 1
  • [OPTIONAL] Drop a Damage Zone in the world and set the Damage Type to “Elimination” that will kill you and put it close to the spawn pads so you can go in it and be eliminated fast to go to the next round
  • Start the game
  • Each round press “TAB” to check the name of the team you’re in and you will see, the first round you will be in “Team 1”, the second round you will be in “Team 2”, but after that you will keep being in “Team 2” all the time for no reason

Expected Result

The expected result is to be in :
1st round = Team 1
2nd round = Team 2
3rd round = Team 1
4th round = Team 2
5th round = Team 1
etc…

Observed Result

Observed result :
1st round = Team 1
2nd round = Team 2
3rd round = Team 2
4th round = Team 2
5th round = Team 2
etc…

Platform(s)

PC

Island Code

Not published