Bug Report – UEFN / Sequencer → Size reported as 1 GB in Cinematic Device

Summary

Bug Report – UEFN / Sequencer → Size reported as 1 GB in Cinematic Device
Product: UEFN (Unreal Editor for Fortnite)
UEFN Version: [e.g., 30.20]
Platform: [Windows 10/11]
Project ID: [project name]
Date: [DD/MM/YYYY]

Description
Since the last update, a Level Sequence of approximately 1 minute created with Sequencer displays a normal size (~130 KB in the Content Drawer).
However, as soon as I assign this sequence to a Cinematic Device in the scene and launch a session (Playtest), UEFN tells me that the Sequence “weighs” 1 GB. This problem did not exist before the update.

This is therefore a regression: the same sequence/project did not cause this problem before.

Steps to Reproduce
Create a Level Sequence in UEFN (duration ≈ 1:00).

Save it; its size displayed in the Content Drawer is ~130 KB.

Place a Cinematic Device in the scene.

Assign the Level Sequence to the Cinematic Device.

Launch a session (Playtest).

Observe the warning/message indicating that the Sequence is ~1 GB.

Expected Result
The size of the Level Sequence must remain consistent (a few hundred KB) and not be overestimated to 1 GB when launching the session via the Cinematic Device.

Observed Result
When launching the session, UEFN reports that the sequence is ~1 GB, which:

is inconsistent with the actual size (~130 KB),

may block or slow down the session launch,

did not occur before the last update.

Frequency
Always (100%) on my project since the update.

Additional Details
The Level Sequence does not contain large assets (no heavy external audio/video).

The problem only occurs once assigned to the Cinematic Device and in session.

Before the update [number/specify previous version if known], the same setup worked without this size increase.

What I’ve already tried
Rebuild/Resave the sequence.

Delete/re-add the Cinematic Device.

Restart UEFN / machine.

New test project with a simple sequence → same symptom.

Empty DerivedDataCache / Saved (optional, if you have done so).

Suggested Attachments
Screenshot of the Content Drawer showing the size ~130 KB.

Screenshot of the in-session message indicating ~1 GB.

Excerpt from the logs (Saved/Logs) covering the session launch.

System information (CPU, RAM, GPU, drivers).

Thank you in advance for your help! Don’t hesitate to contact us if you need a minimal reproducible project.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

Create a Level Sequence in UEFN (duration ≈ 1:00).

Save it; its size displayed in the Content Drawer is ~130 KB.

Place a Cinematic Device in the scene.

Assign the Level Sequence to the Cinematic Device.

Start a session (Playtest).

Observe the warning/message indicating that the Sequence is ~1 GB.

Expected Result

The size of the Level Sequence must remain consistent (a few hundred KB) and not be overestimated to 1 GB when launching the session via the Cinematic Device.

Observed Result

When launching the session, UEFN reports that the sequence is ~1 GB, which:

is inconsistent with the actual size (~130 KB),

may block or slow down the session launch,

did not occur before the last update.

Platform(s)

pc