Bug Report: Selective GBuffer RenderTargets cause PixelDepthOffset to create black pixels

UE4 Version: 4.11.2-2946394 (Launcher)
OS: Windows 10 (64bit)
GC: AMD R9 285 (15.2.1 Driver)

When “[Selectively output to the GBuffer rendertargets][1]” is active, PixelDepthOffset causes pixels on the mesh to flicker in and out of existence. Example:

The expected output for this is of course no black pixels.