[Bug Report] Scene Texture's ID "Base Color: As Stored In GBuffer" is not showing correct color for hair shading model

I am trying to get the Base Color in post-process material but the Hair Shading model isn’t showing the correct color.
It’s showing proper color when I check the base color from the editor’s “Buffer Visualization”. So I am wondering if it’s due to some bug.

I also checked other IDs related to Base Color like “Base Color: As Stored In GBufer”, “Base Color: (For Lighting)”, and “Diffuse Color”. all of them are showing the incorrect color.

it should be almost similar to Base Color from Editor’s Buffer-Visualization, even if not the exact same.

Same problem here,
Have you found any solution ?

It’s a bug in the Engine source. So no, there isn’t any solution.

Not sure what engine version you’re on, but I’m hijacking BaseColor to push data thru the pipeline that I’m using for other purposes, data that’s sensitive to modification, and it’s working just fine for my purposes in 5.3