[Bug Report] Scene Texture's ID "Base Color: As Stored In GBuffer" is not showing correct color for hair shading model

I am trying to get the Base Color in post-process material but the Hair Shading model isn’t showing the correct color.
It’s showing proper color when I check the base color from the editor’s “Buffer Visualization”. So I am wondering if it’s due to some bug.

I also checked other IDs related to Base Color like “Base Color: As Stored In GBufer”, “Base Color: (For Lighting)”, and “Diffuse Color”. all of them are showing the incorrect color.

it should be almost similar to Base Color from Editor’s Buffer-Visualization, even if not the exact same.