BUG REPORT: Props Disappear After Publish/Restart When Using MoveTo() in Verse

Summary

When a creative_prop is referenced in a Verse device and moved using MoveTo(), the prop permanently disappears after:

Publishing changes (“Send to Public Test”)
Restarting UEFN
Restarting Fortnite

Works perfectly the first time, but becomes invisible and unusable after any publish/restart.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

1 - Create a verse code to move a prop with coordinates
2 - Associate the prop in the verse code
3 - Restart UEFN or push changes

Expected Result

When using creative_prop.MoveTo() in Verse:

  • Prop should remain visible and functional across game sessions
  • Prop should persist after publishing changes
  • Prop should persist after restarting UEFN or Fortnite
  • MoveTo() should continue working on the same prop reference indefinitely

Observed Result

:white_check_mark: First run: Prop is visible and MoveTo() works perfectly
:cross_mark: After publish/restart: Prop completely disappears in-game (still visible in UEFN editor)
:cross_mark: Console error: Devices_move_to_debug_log : Warning: Moveto error : The object being moved is no longer valid (e.g, it has been destroyed)
:cross_mark: GetTransform() returns invalid position (Z=0.0)
:cross_mark: Prop becomes permanently unusable until manually reconnected to device

Platform(s)

PC Windows 11

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Additional Notes

Hypothesis: MoveTo() destroys and recreates the prop, breaking the Verse reference between sessions.