Summary
When a creative_prop is referenced in a Verse device and moved using MoveTo(), the prop permanently disappears after:
Publishing changes (“Send to Public Test”)
Restarting UEFN
Restarting Fortnite
Works perfectly the first time, but becomes invisible and unusable after any publish/restart.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
1 - Create a verse code to move a prop with coordinates
2 - Associate the prop in the verse code
3 - Restart UEFN or push changes
Expected Result
When using creative_prop.MoveTo() in Verse:
- Prop should remain visible and functional across game sessions
- Prop should persist after publishing changes
- Prop should persist after restarting UEFN or Fortnite
- MoveTo() should continue working on the same prop reference indefinitely
Observed Result
First run: Prop is visible and MoveTo() works perfectly
After publish/restart: Prop completely disappears in-game (still visible in UEFN editor)
Console error: Devices_move_to_debug_log : Warning: Moveto error : The object being moved is no longer valid (e.g, it has been destroyed)
GetTransform() returns invalid position (Z=0.0)
Prop becomes permanently unusable until manually reconnected to device
Platform(s)
PC Windows 11
Upload an image
Video
Additional Notes
Hypothesis: MoveTo() destroys and recreates the prop, breaking the Verse reference between sessions.
