[Bug Report] Material Graph - GeneratedRoundRect Node - Release 39.11

Issue:
The “GeneratedRoundRect” node no longer outputs any color value, if it’s settings are modified from default.

Recreating the Problem:

For instance, if I change the size and position of it. The correct ouput will display on the Material Graph and UEFN Editor. But when the game is launched, it will appear blank. (1)

Example Settings and Output (2.)

Another Image for furthur clarity, Material and UEFN Editor display the correct Output. While in-game the result is blank (3):

Further Testing of Material Graph (PNG Equivalent):

I created a .PNG equivalent of the “GeneratedRoundRect“ with the same offset & sizing and the PNG equivalent displayed correctly.

Further Testing of Material Graph (Default Settings):
”GeneratedRoundRect” only seems to work when it hasn’t been offset or resized.

This issue is in Release-39.11. But wasn’t an issue in Release 38.00, I just recently opened up my project and discovered it.