[Bug Report] Favorite widgets stored in Settings.ini

Two years ago I opened a bug report because UE5 broke the favorite function in the editor (and apparently I am the only one that is using it in the world), it’s been finally fixed in 5.3, but now I encountered another issue and I’m opening this discussion to attach it to the new bug report.

In UE4.27 you were able to set a list like this in

Engine\Config\BaseEditorPerProjectUserSettings.ini

and every project automatically had the favorites set, when the Saved folder was generated.

[/Script/UMGEditor.WidgetPaletteFavorites]
Favorites=Canvas Panel
Favorites=Horizontal Box
Favorites=Scale Box
Favorites=Scroll Box
Favorites=Size Box
Favorites=Vertical Box
Favorites=Common Text
Favorites=Image
Favorites=Named Slot
Favorites=Overlay

What happens now, is that only the last widget of the list is displayed in the list, making the entire list pointless:
image


It also doesn’t work if you set it in

Project/Config/DefaultEditorPerProjectUserSettings

but even if it did, this wouldn’t be recommended since this file is synced by default in Git repositories and different users might want different favorites.


It works only if you set it in the

Project/Saved/Config/WindowsEditor/EditorPerProjectUserSettings

but it is not an option either, because it’s very common that you have to delete the “Saved” folder in Unreal because there are bugs related to it, so I’d like to see the old behaviour restored.


What’s the purpose of having Favorites if you have to set them every time?
Please fix this :mending_heart:

Thank you in advance!