Summary
I’ve set a quality switch node in the material to switch between Low, Medium, High and Epic. The Low, High and Epic work but the Medium switch does nothing. Not even the Default input is applied to it. Im using it on a post process material to be exact. I’ve tried it inside Fortnite and after setting graphics to the Medium Preset it also doesen’t work.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Just plug anything into the Medium pin of the quality switch.
Expected Result
The Material should change accordingly.
Observed Result
Medium switch does not get applied.
Platform(s)
UEFN and Fortnite on PC