I’ve set a quality switch node in the material to switch between Low, Medium, High and Epic. The Low, High and Epic work but the Medium switch does nothing. Not even the Default input is applied to it. Im using it on a post process material to be exact. I’ve tried it inside Fortnite and after setting graphics to the Medium Preset it also doesen’t work.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Just plug anything into the Medium pin of the quality switch.
Hey @Flak, is this a known issue? Is it on the fix list? Because this node is very useful for optimising maps and appearances for specific graphic settings.
You might want to use the material function - quality switch vector to achieve the desired result. If you hover over each input it will give you more details on the platforms to which each applies.
After some testing, it appears this function does not behave as expected when changing engine scalability to medium. It also produces the same output as high