[Bug] Perception Trigger Device plays undisableable detection sound on activation and line-of-sight events

Summary

The Perception Trigger Device emits an audio cue whenever a player looks at the device, the device detects a player, or the device is activated. This sound cannot be suppressed through any currently exposed control surface.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place a Perception Trigger Device in the level.
Run the experience and enter the device’s detection range or line-of-sight cone.
Observe: a sound plays on detection/activation.
Attempt to disable sound via:

Device property panel → Sound FX options (disable/mute)
Internal audio components → set volume to 0

Run again. Sound still plays.

Expected Result

Expected Behavior
At minimum one of the above methods should suppress the audio. Ideally, a dedicated Enable Sound FX boolean property should exist and, when set to false, fully silence the device.
Actual Behavior
Sound plays unconditionally on every trigger event regardless of any sound-related settings applied through the device UI or its audio components.
Workaround
None found.
Impact
Blocks any experience design that requires silent perception-based detection (stealth mechanics, cutscenes, ambient AI logic, etc.).

Observed Result

The sound plays either way.

Platform(s)

Unreal Engine for Fortnite

Island Code

4839-6132-0747

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Same here, ■■■■, hard to believe that we’ll need to change everything again…

Also having this issue regardless of the audio settings, set on the device.

Had to remove all my perception triggers because of this bug.

The team is taking a look.

This is scheduled to be addressed in 40.30.

2 Likes

FORT-1090770 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 40.30.