Summary
Since the recent UEFN update (version 39.00 or 39.10), my map crashes on PC when View Distance is set to High/Epic. Before this update, everything worked perfectly.
I can no longer update it in the Creator Portal
I’m being rejected with this message: 1.14 Respect configuration limits. Additional details: The content must function reliably across all supported platforms. This content does not function as expected.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
1: Many low-poly static meshes imported from Sketchfab
2: Load a map with many static meshes
3: Set View Distance to High/Epic
4: Game crashes
Expected Result
No Crash whis Fortnite
Observed Result
What works:
All graphics settings on Epic/High = OK
Shadows on Epic = OK
Post-processing on High = OK
What crashes:
View Distance on High/Epic = Instant crash (PC only, PS5 works fine)
Platform(s)
windows
Island Code
8039-9710-1708
Upload an image
Additional Notes
Map details:
Many low-poly static meshes imported from Sketchfab
Total memory usage: 50k/100k
Low poly textures (1024x1024 max)
No heavy foliage
My island was working and published before update 39.00 Now I cannot publish updates because the UEFN update causes crashes that trigger the 1.14 rejection.
