Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Summary
I am trying to pause a timer after setting one within an actor component that is attached to a character, however, this doesnt do anything
Steps to Reproduce
Create an Actor Component; within the actor component create a timer by function or event; if using Create timer by event attach a handle; create a seperate pause timer by function or handle node that fires when pressing the number 9 keyboard key. Finnally, if component relicates is set to true, it does not work, if false, it works
Expected Result
Expected result is the timer will pause
Observed Result
The timer never pauses
Platform(s)
Windows 11 / UE5.3.2