[BUG] Pause Timer Doesn't Work For Actor Components

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Summary

I am trying to pause a timer after setting one within an actor component that is attached to a character, however, this doesnt do anything

Steps to Reproduce

Create an Actor Component; within the actor component create a timer by function or event; if using Create timer by event attach a handle; create a seperate pause timer by function or handle node that fires when pressing the number 9 keyboard key. Finnally, if component relicates is set to true, it does not work, if false, it works

Expected Result

Expected result is the timer will pause

Observed Result

The timer never pauses

Platform(s)

Windows 11 / UE5.3.2

This works fine. Consider posting a blueprint or more details.

Sorry, an additional step is to set component to replicate. The functions mentioned above are NOT run on server or anything though.

Apologies, not a bug, I have to create the timer on the server. Didnt realize my Pause Timer function was running on the server as well.

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