Bug on multiple timelines?

Hi

I created a spline with an object moving along a spline (location & rotation) all good. Now I want to have an option to enable/disable random rotation. So the object will be moving (location) along the spline but the rotation will be independent from the spline.

I’m struggling with that because I encounter what I think is a bug.

This works fine, of course either way is doing the same movement

Either option does the same output

but if instead I just COPY-PASTE the content of the custom event. One option of the boolean work correctly but the other one is like speed up. The timeline instead of taking 5 sec it seems to be taking the half so the actor moves faster. When it should be exactly the same, right?

This should also provide the same output but it doesn’t. WHY ??!?!

Is this a bug or I’m missing something. It’s driving me nuts.

Beside of that if someone could help me also with this topic. I’m trying to move an actor with a spline, but I want a random slower animation rotating the object at the same time.

You’re setting the speed of the wrong TL here

Easiest way is to use one TL for location ( like you have ), and another for rotation.

It’s the same input I just check/uncheck the boolean parameter, I just copied pasted it again and double check it, just in case.

The timelines are exactly the sames

Works fine
image

Doesn’t work (speed up)
image

btw, I also tried moving the branch between the Play Rate and the TL, I have the same wrong output.

If there is a Discord channel I could show you

What I mean is, these are both setting the same TL

One of them should say ‘test’

OMG !!!

I’ll go back crawling to my cave

Thanks

1 Like

Easily done… :smiley: