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Can confirm this bug is still happening, but it only appears to happen on my laptop and not my desktop computer. My laptop is a 4K display and my computer uses x4 1080p monitors. Perhaps that has something to do with it?
Quoted this reply to say it worked for me as well. Centering the first viewport on center fixes the issue of the window increasing it’s size by 2x8 everytime it closes.
Additional viewports are never affected by this bug.
Interesting, so that’s probably why some people are not affected by this, maybe it depends on the resolution. I’m on 3440x1440, so it’s also different than 1080p.
I had the same problem, after using web in my project, the standalone window was forced to be 1707 * 1607(2560/1.5 * 1600/1.5) when double-clicking full screen mode. My screen resolution was 2560 by 1600 and the scale was 150%. After I set the scale to 100%, everything was back to normal.
stores the new size on exit if and only if center window is not selected in the play options. But since the LastSize values represent the whole window size, not just the viewport area, size increases by the border and title bar with each subsequent PIE session. Short of an engine fix, setting “Always center…” to true - like one of the posters suggested (third post in the thread, written by Slavq) - fixes the resizing issue (but you no longer control the default location).