In my simple shooter I noticed that if I keep running in a straight line, I get a lag spike. My character would teleport forward all of a sudden.
I wasn’t sure if this was my code or something in engine, so I opend Shootergame template in 4.6.1 and changed NOTHING about it. I packaged it and ran it on 2 computers in my home LAN.
is video of bug, you can see how bytes received drops every now and then. lag moments are at 00:05 , 00:16 and 01:15
( sorry for crappy quality, I messed up recording )
I haven’t tried this with any other version other than 4.6.1 yet.
Sorry for delay in response. I’ve been trying to reproduce this but have had no luck. We have a bug in one of our builds that makes connecting to a local server impossible. Can you check to see if this occurs for you in 4.7 Preview build as well? Thanks!
I haven’t heard back from you in a while, so I’m marking this post resolved for now. Please let us know if you still have this issue (or email Networking Team) and we can continue looking into it. Thanks!