Hello! I’m wondering why my character bone flips 180 degree without any reason.
I created this character from 3DS Max.
I already made lots of character in 3DS Max, none of them has the same issue.
Here is my unsuccessful attempt :
- change FBX version from 2014 to 2018
- change FBX format from binary to ascii
- change rotation type from Euler to linear/TCB
- add more rotation keys
- change FBX axis from Y to Z.
- change animation key tangent from smooth to linear.