Movie render queue antialiasing causes media playback too fast when set temporal sample count above 1.
i’ve had the same issue. I think what is happening mechanically is the media is playing at its proper speed, but the scene is being rendered at non-real (and slower) time. The media, locked in its own playrate, appears faster relative to the deferred rendered frames. I am no engineer, but I feel like there is a way MRQ could be tooled to scale/sync media players. It might not work for audio though–that kind of breaks my head.
I use media players a lot in my projects and would really like to see this addressed for non-realtime (deferred render) outputs.