Summary
When I try to generate houses for example, I select two different objects. I then randomize to get a variation between these. Once I generate for a result, instead of getting a random pattern just like it looks on the screen, the two different objects spawn inside each other instead, and the randomization is gone.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Make a circle pattern using two separate objects, then generate.
Expected Result
I expect the result to look like it did before I generated.
Observed Result
The two objects used to spawn a pattern spawn inside each other instead.
Platform(s)
Unreal Engine 5.6