Let’s have imported static mesh with material. Then select material using “Browse to asset” button. Rename (using F2) and return to Static Mesh editor. As you can see, the name of material didn’t change and using “Use selected asset” doesn’t do anything (I believe this is because internal reference to material is correct, only name is not updated). Closing and reopening Static Mesh editor solves this issue (name is now loaded correctly).
Hi Pavel Halbich,
Thank you for the report. I was able to reproduce this behavior so I’ve created JIRA UE-43141. Our developers will be investigating further. Follow that link to monitor the status of the report.
Cheers,
TJ