[Bug?]Mesh partially rendered near edges

Hi,

I’m not sure if this is a bug or a feature, I have this large sun that’s very far awar from the center of the world, but very large. When I move my camera so that it is near the edges, it gradually stops being displayed before reaching the actual edge of the screen, making it very obvious that something is wrong.

I must stress that the issue is progressive, and so this is not related to the Sun’s BoundsScale.

Screenshot1 (Everything is fine) : https://i.gyazo.com/5ba7dc66fc31a0ff82328c743ba0076b.png

Screenshot2 (Moving the camera a tiny bit) : https://i.gyazo.com/89bdbd6ab6606159be716ab3fd155bee.png

Screenshot3 (Moving the camera so that the sun is near a corner) : https://i.gyazo.com/845156b0c0619d3f6ef11d90cab32697.png

If this isn’t a bug, could someone tell me how to display the sun in its entierty for as long as it is on screen?

Thank you for your attention!

SOLVED: Intead of changing the scale of the mesh, I changed the scale of the root object (it wasn’t a simple lone static mesh as I also needed to have a light inside the sun)