Hi. I’m using regular UE 4.12.
The title should pretty well explain the bug. Whenever I add any instanced mesh components and change their transform properties, the blueprint works as expected. However, when attempting to merge the blueprint using the “Merge Actor” utility, it simply defaults the transform of all instanced mesh components. I have a more developed “cookie-cutter” blueprint that relies upon the “Merge Actor” utility. Would be nice if this gets fixed.
Here’s how to reproduce the bug:
And here’s an example of a more sophisticated blueprint that would benefit from the “Merge Actor” utility, but is currently unusable until this bug is fixed.