I have simple camera rig, with **SkeletalMeshActor **as a parent and 2 cameras as a childs:
And my custom RealCameraActor, inherited from CameraActor. This custom camera contain 4 custom parameters from real world, what I’m using for recomputing of FOV:
Sure, I have cameras and Director groups in Matinee actor:
I can Create Movie with ordinary CameraActor keyed in Director:
But can’t Create Movie with my custom RealCameraActor:
(I even animated a chair in Matinee just to check what Matinee is working).
Even more, I’ve tried to Set View Target in Blueprint:
But this doesn’t help. I am getting the render from Player start position (with “default?” camera turning and movement) instead of my Real Camera Actor view.
Can you advise me anything please?
Thank you in advance!