Bug: Material auto creation node hookup

Hi,

I just noticed that if you right-click on a texture and choose “Create Material”, the texture sample node is always set to color and hooked up to the Base Color pin.
Even if the texture asset in question is a normal map.

So, to reproduce: Ricght-click on a normal map texture, choose “create Material” and observe the errors in the created material.

It would be nice if the engine would configure and connect the texture sampler correctly if the material is created from a normal map.

Cheers,
Klaus

True story. I just tested this myself in 4.11 and same result.

Hi Klaus,

I’ve put in UE-29340 for this issue.

Thank you!

Tim

Hi Tim,

The reason why Im reopening this post … is a happy one :slight_smile:

I discovered, more or less accidentially, that the issue logged above as UE-29340 seems to be fixed in 4.13.2. (Thats where I noticed).

So thanks for fixing that :slight_smile:

The issue ticket however still tracks it as “Backlogged”.
Im sure you are as glad as I am to promote that to a “fixed”.

Cheers,
Klaus

Thanks for the update, Klaus!

Some issue like this will sometimes resolve themselves as changes are submitted or someone fixes an issue without knowledge of the ticket having been put in or being assigned to fix it directly.

I’ve re-tested and everything looks good now, so I’ve closed the ticket.