I just noticed that if you right-click on a texture and choose “Create Material”, the texture sample node is always set to color and hooked up to the Base Color pin.
Even if the texture asset in question is a normal map.
So, to reproduce: Ricght-click on a normal map texture, choose “create Material” and observe the errors in the created material.
It would be nice if the engine would configure and connect the texture sampler correctly if the material is created from a normal map.
Some issue like this will sometimes resolve themselves as changes are submitted or someone fixes an issue without knowledge of the ticket having been put in or being assigned to fix it directly.
I’ve re-tested and everything looks good now, so I’ve closed the ticket.