Summary
I would like to know how to fix my problem on UEFN that affects my entire project.
I would like to make road splines on my landscape with custom meshes containing a certain number of vertices & triangles. However, from the moment we move away from the spline segments, they begin to deform strangely.
I understood that the more complex a mesh was by its number of vertices and triangles, the more the spline could have defects, however I have never had and seen this problem elsewhere. (Just reposting here since we told me to do so)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
-Create a spline on a landscape
-Put a custom road mesh with a certain number of vertices and polygons in the segments (with at least 4 subvisions). With or without a lot of LOD does not change anything btw
-Start a session (or look directly in UEFN)
-The spline meshes will deform strangely the more you take distance, while everything is well set!
Expected Result
The mesh is supposed to lose fine details with distance if LODs are used but not by totally deforming like putting a simple rectangle with 2 triangles in a curved spline!
Observed Result
Spline segments are deformed as you move away from them.
Platform(s)
All
Island Code
Not yet
Additional Notes
Here’s the original post with all the details : Landscape Spline render totally Deforming with Distance