Hi guys,
I have issues with importing Material texture layers in UE4 world composition.
I’m making a tiled world in World Machine made with more than 240 tiles, then I export 3 tiles 2017x2017 to UE4 to test my map
http://i.imgur.com/wEKoUlF.png
When exporting the Tiles UE4 see them as 2017x2017 and everything till now is fine.
http://i.imgur.com/dqrQKXr.jpg
The problem starts when I create a material and try to import texture layers
http://i.imgur.com/vnnahnh.png
1st I get an error that the imported layer have low resolution than the landscape even if my landscape was imported as 2017 tiles
http://i.imgur.com/W1Ia3oq.png
And this will result on a stretched layer from the top side and not in the right place as you can see here
http://i.imgur.com/dvP73dl.png
When I check the landscape resolution I find that UE4 changed it to 4033 even if I imported it as 2017
http://i.imgur.com/Puoa1uc.jpg
I tried to change my layer texture size from 2017 to 4033 in photoshop hoping this will fix the issue, I don’t receive any error anymore about unmatched resolution but after I apply it I can see its clearly bigger than my tile and don’t apply correctly.
http://i.imgur.com/cXpvVTz.png
Tried to rebuild the tiles as 4017 reso but once imported UE4 will turn the end resolution this time to 8k, so i’m stuck in this loop.
Anyone experienced this problem and can advise how to fix this issue? Thanks.
Here is a link to the tiles and layers I used if someone want to test it.
https://1drv.ms/f/s!AmWQfzOOu29vlAuE14bdfrXGsNJk
PS: when tiles are imported they will be in the right side of the world composition window