[BUG] Island Setting "Locomotion Preset = Current BR" has no effect — player still uses old/legacy movement

Summary

I’m running into a movement bug in UEFN that I can’t fix through any Island Settings combination.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Open a UEFN project.
  2. Go to Island Settings → Locomotion Preset.
  3. Set “Locomotion Preset” to “Current BR” (instead of “Custom”).
  4. Launch a session and control a player, or publish/play the island in Fortnite Creative.
  5. Observe the player’s movement.

Expected Result

With “Locomotion Preset” set to “Current BR”, the player’s movement should match the current live Fortnite Battle Royale movement.

Observed Result

Even though “Locomotion Preset” is set to “Current BR”, the movement is not the same as the current BR movement — its outdated/old. I also tried toggling the setting back and forth in Fortnite Creative itself (not just in the UEFN editor), which made no difference either. This persists across sessions, after re-saving, recompiling Verse, and restarting the editor.

Platform(s)

PC (UEFN Editor / Windows), Xbox, PS5 (published island, confirmed by players)

Video