[BUG] InstancedStaticMesh's Mobility refused to be set to Static

Hi Frozenfire,

I wasn’t able to reproduce this in 4.7.2, and I believe I know why. If your Actor BP’s Root is not set to Static, non of its components can be Movable. To fix this, you can set Root as Static after you’ve placed it where you’d like it to be in level, and then instanced static mesh components should respect their Mobility settings. Hope that helps!