Steps to reproduce:
- Create a new actor
- Add a UStaticMeshComponent pointer field to the actor as a UPROPERTY with EditAnywhere
- Initialise the component in the constructor with
CreateDefaultSubobject
- Create a Blueprint subclass of the type
- View the
UStaticMeshComponent
in the details panel in the Blueprint subclass
The only option under the physics tab will be “Should update physics volume,” disallowing changes to the physics properties of the component despite being EditAnywhere.