[BUG] Inconsistent behaviour of SetResolutionScale

Hi, i just noticed that resolution scale settings is pretty inconsistent. I am using method below

void AMyPlayerController::SetResolutionScaleDebug(int32 Scale)
{
	UGameUserSettings* Settings = GEngine->GetGameUserSettings();

	Settings->SetResolutionScaleValue(Scale);
	Settings->ApplySettings(false);
}

You can actualy try yourself by launching example project in link below open console, write SetResolutionScale 75 and then check scalability settings in editor. Resolution scale will show something slightly above 50%, if you try to set lower value resolution scale will cap itself to 25%

Thanks for any further info on this issue :wink:

Example project:
link text

Hey Ypsylon-

I found that the resolution scale slider does not match the shown value simply by adjusting the slider. This has been reported, UE-31732 , for further investigation.

Cheers