Summary
In the editor, my spaceship appears with all the moving parts correctly, and the island’s initial spawn is correctly configured. The problem arises when I launch sesión, all those moving parts disappear, and when I finish the game, the spawn is where it shouldn’t be: underwater, next to the other pieces of the spaceship.
I have added the moving parts to the main ship; they aren’t separate, but rather arranged in a hierarchy, with the spaceship being the main one.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Adding moving parts to an actor (in my case the spaceship)
And launch the session. If you’ve made a cinematic, the parts added to the main one disappear.
Expected Result
All parts appear correctly in the game and none disappear
Observed Result
The parts added to the main actor disappear
Platform(s)
Windows 11 PC