Bug in NiagaraRendererMeshes

Thanks for the report, I believe this is already fixed by CL 39939601 where the LOD selection inside GetRayTraceLODModelData should do all of the relevant checks for validity.

if (RayTracingGeometry.IsValid() && !RayTracingGeometry.IsEvicted() && !RayTracingGeometry.HasPendingBuildRequest())Please let me know if that’s not the case,

Thanks,

Stu